AI Insights · Timothy · October 2022
Top 5 Simulator Games Performance in Greece Q3 2022
Discover the performance trends of the top 5 simulator games in Greece during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 simulator games in Greece showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Hair Tattoo: Barber Shop Game from AI Games FZ saw a notable variation in weekly downloads, starting with approximately 11.8K in late June and experiencing a peak of 14.9K in early July. However, downloads dipped to around 1.7K in August before recovering to 3.2K by the end of September. Active users for the game showed an upward trend mid-quarter, reaching 36.9K in mid-July, but then it saw a decline to around 23K by the end of September.
Hair Tattoo: Barber Shop Game by Crazy Labs had a fluctuating download pattern, peaking at 8.2K in late June and then dropping to around 2.3K in July. It experienced a resurgence to 6.6K in mid-August before stabilizing around 2.3K by the end of September. Active users followed a similar trend, starting at 16.3K in late June, peaking at 13.8K in mid-August, and ending the quarter at approximately 7.9K.
Cashier 3D from Rollic Games had modest revenue, peaking at $6 in late June and early September. Downloads for the game started at 5.8K in late June, surged to 10.1K in late July, but then declined to around 617 by the end of September. Active users mirrored this pattern, starting at 11.3K in late June, peaking at 15.7K in early August, and ending the quarter at around 2.3K.
Solar Smash by PARADYME LIMITED experienced a steady increase in downloads, beginning with 2.5K in late June and peaking at 4.7K in mid-September. Active users also showed a positive trend, starting at 14.4K in late June and reaching 21.1K by the end of September. The game generated modest revenue, peaking at $3 in late August.
Airport Security: Fly Safe from Kwalee Ltd had consistent weekly downloads, starting at 5.2K in late June and gradually declining to around 1.1K by the end of September. Active users followed a similar trend, starting at 15.6K in late June and decreasing to around 7.8K by the end of September. The game generated small revenue peaks of $4 in late August.
For more insights and detailed data, visit Sensor Tower.